Have you ever played a game of Overwatch and found yourself thinking Damn, I'm really carrying my team right now? Of course you haven't. If you have -- please consider doing the rest of us a favor by uninstalling the game, formatting your computer and pouring a bottle of fireant sauce up your buttcrack. Anyone who thinks they're "carrying" their team in a game like Overwatch isn't simply being delusional, but they're being a delusional annoying little shit. Lord help you if you ever actually broadcast your feelings on the matter over voice chat, I will personally repurpose your squeaky little voicebox as my dog's new chewing toy.

Are they gone yet? Good. My point is, in a game like Overwatch, you cannot carry your team. No one can. Because, simply put, Overwatch does not lend itself to skillful playing. Your performence at the game seldom corresponds to how well you aim, your knowledge of the map, or your ability to outpace your foe's thinking. No, Overwatch is all about who gangrapes whom, and with which classes. It all revolves around two base maxims:

  1. In two-versus-one, the lone player will lose.
  2. Some classes are just plain better than others.

These are not ironbound laws set forth by the holy hand of Saint Blizzardict of Azeroth, but they hold true 90% of the time. What this means is team composition and co-ordination is everything. Individual skill is nothing. This is where all the butt-burnt competitive meta comes in. Ever wonder why they had to introduce the "no multiple players picking same class" rule? Because without that artificial restriction, "good" players flock to the 2-3 classes that counter most of the other team, resulting in the most hilariously unbalanced teams often being the most effective ones.


The digital equivalent of fireant sauce.

It's fall in line or have your team steamrolled. Wanted to play some Winston today? Tough shit, monkey brains, the other team has now two Reapers and a Roadhog. Wanted to play Mei? Get fucked, you're up against a competent Tracer and a Roadhog. In the mood for Pharah? Aimbotting Widowmaker and a Roadhog. Have fun? Roadhog.

Say what you will about Team Fortress 2, Overwatch's convienient predecessor-that-is-actually-nothing-like-Overwatch-but-is-constantly-being-compared-to-regardless, that game had a hefty dose of skill. A good Scout could tear the other team a new shitting hole no matter what the circumstances. You have had to know how to play the damn game in order to win. Either that or pick Pyro.